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Tip
Sheet: Culture & Living

Tip sheets highlight timely news and events at Washington University in St. Louis. For more information on any of the stories below or for assistance in arranging interviews, please see the contact information listed with each story. For comments on the Culture & Living news tips service, please contact the editor, Sue Killenberg McGinn at (314) 935-5254 or
susan_killenberg_mcginn@aismail.wustl.edu.
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Finding educational toys is not hard; key is keeping child's age in mind

Media assistance:
Neil Schoenherr
- (314) 935-5235
Source: Keith Sawyer's faculty Web page - (314) 935-8724
Related: More information on Keith Sawyer
Related: Keith Sawyer's Web site

[St. Louis, Mo., November 2002] - Finding the perfect holiday gift for everyone on your list can be a difficult task. It can be especially tough for parents of young children. Toys are the obvious choice, but with so many out there, how do parents choose the right ones for their children, and is it possible for toys to have some educational benefit as well?
R. Keith Sawyer, Ph.D., assistant professor of education in Arts & Sciences at Washington University in St. Louis, offers advice to parents worried about making the right toy choice for their children.
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| Photo courtesy of
MindWare |
| "Whatever
toy you buy your child, don't just put her in a room with it
and let her play with the toy by herself and think she's going
to get anything out of it," says R. Keith Sawyer, Ph.D., assistant
professor of education in Arts & Sciences at Washington University
in St. Louis. "The child will get the most benefit from parent/child
interaction surrounding the toy or game." |
Sawyer is an expert on creativity and improvisation, which includes improvised play among children. He says toys can play an important role in a child's education and development, especially for children who haven't reached first grade yet.
"Most of the toys geared at children age six and younger are based on an educational theory known as constructivism," Sawyer says. "Constructivism is the idea that children create their own knowledge by actively participating in the learning process. Playing with toys -- even something as simple as blocks -- allows children to create their own play environment and stimulate their imagination."
Basically any kind of toy is good for young children as long as it is safe, of course, well-constructed and age appropriate, he says. "Parents can relax a little bit. There aren't really any bad toys or bad kinds of play. Because of my research on children's improvisation during fantasy play -- which leads to all sorts of social and conversational advancement -- I like to see pretend play that is more loosely structured and more improvisational."
Sawyer notes that toys that are "low realism" can improve a child's
creativity and improvisational play skills. "Low realism refers to
toys that are not likeness-based. For example, if you bought your
child the toy cowboy from the movie "Toy Story," the child
will probably already be familiar with the movie, with the character
and how the character talks and acts. That narrows the range of pretend
play options or scenarios the child will engage in. However, if you
get your child a generic cowboy toy, the child might act out scenes
from "Toy Story," but might also do something completely
different."
Sawyer says that while low realism toys are generally better for more creative play, it also depends on the age of the child. "Younger children, those who are two or three years old, might need the extra realism in their toys because they aren't skilled enough yet to make up their own play scenarios."
And, according to Sawyer, it's not the toy itself that incites the
learning process in a younger child, but the interaction between the
child and the parents surrounding the toy. "Whatever toy you buy your
child, don't just put her in a room with it and let her play with
the toy by herself and think she's going to get anything out of it.
The child will get the most benefit from parent/child interaction
surrounding the toy or game."
For school-aged kids

For children who are in school -- those who are six years old or older -- Sawyer does recommend toys and games that are more education-based. Those might include chemistry sets, educational video games or board games that help them understand rules and strategy.
"If you want your child to be well-rounded, by all means buy her a chemistry set. Just don't try to teach your child specific subject matter with a toy before he or she is six years old," Sawyer stresses. "That's premature and you lose the potential for them to learn things like analytical thinking, cognitive ability and logical reasoning that are taught with more constructivist kinds of toys such as blocks, LEGOs or toy figures like dinosaurs and farm animals."
Video game systems have become popular for children of all ages and Sawyer says that they are not as bad as some parents might think. "Most of the research is actually pretty favorable for video games," Sawyer says. "The big difference between television and video games is that TV is passive while video games are active. While playing a video game, your child isn't physically interacting with what's on the screen, but his or her mind is very much engaged. Most video games are much better than watching television."
According to Sawyer, most research also shows that video games do
not turn children into loners. "Games support a lot of social interaction
between children. They tend to play video games with friends and when
they are at school they brag about the highest level they've reached
in a game."
The one down side to video games as far as creativity and improvisation are concerned, Sawyer maintains, is that video game worlds are much more constrained than reality. "If a child is playing a fantasy game with his friends, the options are unlimited. I think improvisation is very important for development. If a child was playing only video games he or she might lose the ability to improvise creatively."
Sawyer's number one recommendation when buying toys for children is
to make sure they are age-appropriate. "Your child won't learn much
from a game or toy that is too beneath him or too advanced. Make sure
the toy challenges your child, but isn't too difficult or too easy."
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